Full-Stack Developer & Game Designer — bridging immersive digital experiences with production-grade web engineering.
01 / About Me
// Full-Stack Dev · Game Designer · AI Enthusiast
Third-year engineering student pushing the boundaries of what's possible across web, games, and AI.
I'm a third-year engineering student who lives at the intersection of software craftsmanship and creative world-building. My days are split between architecting robust web applications and sculpting immersive 3D environments in Unreal Engine 5.
My academic journey spans UI/UX Design, Cloud Computing, and Artificial Intelligence — giving me a multi-dimensional perspective that informs every project I build. I don't just write code; I engineer experiences.
From organizing live college gaming tournaments to designing scalable backend systems, I bring the same obsessive attention to detail whether I'm debugging a WebSocket or texturing a 3D mesh.
02 / Skills
03 / Projects
The project that started it all. A core exploration into C# scripting and physics-based mechanics in Unity. This build represents my first leap into game logic, level design, and interactive environments.
A comprehensive full-stack registration platform built on the MERN stack, featuring a detailed system architecture, robust backend data management, and a seamless user experience. Designed for scalability with well-structured data pipelines.